What was going on in back of Blizzard servers wasn't known and developers had to wow classic gold
guesselse they simply place placeholder values , which not got documented or executed, till it was too late and game changed. And our memory generally will be not perfect , particularly on the details. Not to mention external influences like personal servers, which likely won't be completely accurate and never were. Because it will be opportunity to sniff out packets, though launch of Classic will give them helping hand there, do datamining,. But it's funny behind that beautiful facade players see and love, there is surprising number of things see hiding under. As I said, it will be interesting to observer people understanding how much they remember.
I've only ever seen 1 forum topic about this so it seems as though no one remembers, or maybe me and my friends are the only ones who care. However, there is far too much resistance for spells against players in pvp on personal servers, it's practically the mob resistance. My friend and I'd constantly raid Astranar on our own when we had been leveling up our first personalities, and one of our favorite memories was the first time we killed a? Rogue, he played with a warlock and dread was a huge portion of that.But on personal servers, because a spell caster at pvp it's almost moot fighting anyone 3 degrees greater as like 50 percent of your charms do not hit if not more. Which constantly bugged me as someone who gold in wow classic
loves spell and pvp casters. Seemed pointless for me to bother when leveling private servers.